Alexey Erzyamkin is a seasoned .NET developer with 10 years of experience building high-load, scalable server applications and a solid C++ background in network services. He has led backend architecture and real-time networking for multiplayer games, delivering cloud-ready, rolling-update capable systems using ASP.NET Core, MS Orleans, Redis, Kafka and PostgreSQL. Notable work includes client-side prediction with server reconciliation, unreliable player input handling, and actor-style distributed systems that let clients continue playing offline and batch commands to servers. Alexey combines deep low-level expertise (ASIO/Boost in C++) with modern .NET tooling and game-focused networking, enabling both performance-sensitive server clusters and developer-friendly architectures. Based in Russia, he has repeatedly owned end-to-end server roles from design through deployment and CI for mobile and real-time multiplayer titles. An under-the-radar strength is his knack for shared client-server logic that minimizes latency while preserving consistency across unstable networks.
10 years of coding experience
16 years of employment as a software developer
Bachelor's degree, Automated System of Data Processing and Control, Engineer, Bachelor's degree, Automated System of Data Processing and Control, Engineer at Siberian State Aerospace University
Bachelor's degree, Mathematics and Computer Science, Bachelor's degree, Mathematics and Computer Science at Siberian Federal University (former Krasnoyarsk State University)
A classic Ping-Pong game implemented in Rust programming language
Contributions:11 commits, 1 PR, 16 pushes in 3 months
ping-pong-gamegamerustpongping-pong
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