Summary
Alexey Larionov is an R&D engineer with 9 years of software experience specializing in low-level computer graphics and real-time neural rendering for AR/VR and mobile games. He combines C++ systems work, Vulkan/OpenGL driver hooks and Unity plugin integration to deliver frame-prediction and latency-reduction solutions for consumer mobile platforms. Alexey has taken research to production—publishing a first-author WACV 2024 paper and shipping standalone Android AR demos where neural networks render 60–120 FPS avatars by squeezing maximum performance from OpenGL. At Huawei and Samsung AI Center he built competitor features to NVIDIA Reflex, implemented 3D Gaussian Splatting R&D, and optimized neural inference pipelines via quantization and shader-based preprocessing. Based in Moscow with an MSc from Skoltech, he’s a pragmatic researcher who thrives on turning novel graphics and DL ideas into tight, engine-agnostic implementations.
9 years of coding experience
2 years of employment as a software developer
Master of Computer Applications - MCA, Information Science/Studies, Master of Computer Applications - MCA, Information Science/Studies at Skolkovo Institute of Science and Technology
Bachelor's degree, Computer and Information Sciences, General, Bachelor's degree, Computer and Information Sciences, General at Peter the Great St.Petersburg Polytechnic University
English, Russian, French, Polish, Korean