Alexey Larionov

Research And Development Engineer at Huawei

Moscow, Moscow, Russia
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Summary

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Senior
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Alexey Larionov is an R&D engineer with 9 years of software experience specializing in low-level computer graphics and real-time neural rendering for AR/VR and mobile games. He combines C++ systems work, Vulkan/OpenGL driver hooks and Unity plugin integration to deliver frame-prediction and latency-reduction solutions for consumer mobile platforms. Alexey has taken research to production—publishing a first-author WACV 2024 paper and shipping standalone Android AR demos where neural networks render 60–120 FPS avatars by squeezing maximum performance from OpenGL. At Huawei and Samsung AI Center he built competitor features to NVIDIA Reflex, implemented 3D Gaussian Splatting R&D, and optimized neural inference pipelines via quantization and shader-based preprocessing. Based in Moscow with an MSc from Skoltech, he’s a pragmatic researcher who thrives on turning novel graphics and DL ideas into tight, engine-agnostic implementations.
code9 years of coding experience
job2 years of employment as a software developer
bookMaster of Computer Applications - MCA, Information Science/Studies, Master of Computer Applications - MCA, Information Science/Studies at Skolkovo Institute of Science and Technology
bookBachelor's degree, Computer and Information Sciences, General, Bachelor's degree, Computer and Information Sciences, General at Peter the Great St.Petersburg Polytechnic University
languagesEnglish, Russian, French, Polish, Korean
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Github Skills (91)

wsl29
python-bindings9
compilation-database8
installer8
opengl7
windows7
direct3d7
debugging7
keras7
language-server7
distortion7
directx7
tabs-management6
language-server-protocol6
powershell6

Programming languages (13)

PowerShellC#JavaC++RustTeXHTMLJupyter Notebook

Github contributions (5)

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Contributions:26 commits, 21 pushes, 1 branch in 1 month
laralex/laralex

Jul 2021 - Aug 2024

Contributions:2 PRs, 29 pushes in 3 years 1 month
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