Summary
Alexey Mak is a founder and technical artist with over a decade of professional Unreal Engine experience and nearly 20 years evolving from 3D modeller to game developer and pipeline lead. He has led graphics and pipeline work on AAA cross-platform VR experiences, high-resolution 360° rendering for large-venue projects, and constrained-platform builds for Fortnite/UEFN, blending artistic craft with performance-driven engineering. Comfortable across modeling, shading, rigging, animation, C++ and shader work, he builds tools, documentation, and teams to scale production while maintaining creative fidelity. Based in Chiyoda, Tokyo, he specializes in VR and UE5-driven photorealism and interactive visuals, often solving unique technical-art problems that sit between graphics research and production needs. Known for pragmatic pipeline improvements and contractor curation, he brings an optics background and a hands-on maker mentality to complex real-time projects.
11 years of coding experience
Optics/Optical Sciences, Optics/Optical Sciences at Saint-Petersburg State University Information Technologies, Mechanic and Optics (University ITMO)
Russian, English, Japanese