Alexey Medvedev is a technical lead and chair of the Khronos 3D Formats Group with 12+ years building high-performance graphics and engine systems across AAA games and platform teams. He brings deep C++ and low-level expertise—ASM, SIMD (SSE/VMX), Xbox360 optimizations—and a strong foundation in 3D math, animation and modern rendering pipelines. At Meta he drives cross-industry standards for 3D formats, and previously architected a 3D live-streaming platform and shipped rendering tech at Crytek, Blizzard and Hangar 13. Comfortable across Linux, macOS and iPhone constraints, he blends systems-level optimization with practical engine tooling. Collected experience on game engines and real-time streaming gives him a rare perspective bridging low-level performance with platform and format interoperability. Outside work he’s intrigued by motorsport and epicurean pursuits, a hint of the precision and curiosity he brings to engineering.
12 years of coding experience
17 years of employment as a software developer
BS, Radioelectronics, BS, Radioelectronics at Military Air Force Academy
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Alexey Medvedev - Technical Lead Chair Khronos 3D Formats Group