Alexey Medvedev

Technical Lead Chair Khronos 3D Formats Group

San Francisco Bay Area United States
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Summary

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Rockstar
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Top School
Alexey Medvedev is a technical lead and chair of the Khronos 3D Formats Group with 12+ years building high-performance graphics and engine systems across AAA games and platform teams. He brings deep C++ and low-level expertise—ASM, SIMD (SSE/VMX), Xbox360 optimizations—and a strong foundation in 3D math, animation and modern rendering pipelines. At Meta he drives cross-industry standards for 3D formats, and previously architected a 3D live-streaming platform and shipped rendering tech at Crytek, Blizzard and Hangar 13. Comfortable across Linux, macOS and iPhone constraints, he blends systems-level optimization with practical engine tooling. Collected experience on game engines and real-time streaming gives him a rare perspective bridging low-level performance with platform and format interoperability. Outside work he’s intrigued by motorsport and epicurean pursuits, a hint of the precision and curiosity he brings to engineering.
code12 years of coding experience
job17 years of employment as a software developer
bookBS, Radioelectronics, BS, Radioelectronics at Military Air Force Academy
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Github Skills (25)

threejs10
gltf10
3d-models10
stl10
collada10
asset-pipeline10
playcanvas10
fbx10
data-structure9
ifc9
webgl9
assimp9
python9
volume-rendering9
3d9

Programming languages (4)

C++RustPHPHTML

Github contributions (5)

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facebook/glTF

Sep 2023 - Mar 2025

glTF – Runtime 3D Asset Delivery
Contributions:2 PRs, 31 pushes in 1 year 6 months
rudybear/assimp

Mar 2020 - May 2024

The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
Contributions:9 pushes in 4 years 1 month
3d-modelsimportervolume-renderingfile-formatsclean
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Alexey Medvedev - Technical Lead Chair Khronos 3D Formats Group