Alexey Volkov

Соучредитель at DigitalWand

Moscow, Moscow, Russia
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Summary

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Senior
🎓
Top School
Alexey Volkov is a seasoned software leader and co-founder with 11 years of experience building web platforms and managing engineering teams from Moscow. As co-founder of DigitalWand he combines hands-on development with project and company management, hiring, and project estimation across public-sector, media, and consumer projects. He previously led web teams at Notamedia delivering large government portals and mobile apps, introducing CI, custom CMS modules, and search/analytics integrations. Alexey is also an active game developer and physics/collision specialist in open-source — contributing notable improvements to the Flame Flutter game engine like advanced raycasting and performance optimizations. His background in labour psychology and management informs a pragmatic, people-centered approach to process design and developer training. Colleagues know him for preferring elegant, efficient solutions that minimize repetitive work.
code11 years of coding experience
job4 years of employment as a software developer
bookСпециалист, Labour psychology and management, 5, Специалист, Labour psychology and management, 5 at Московский Государственный Университет Путей Сообщения (МИИТ)
languagesRussian, English
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Stackoverflow

Stats
1reputation
0reached
1answer
0questions
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Github Skills (12)

physics-engine10
flame10
raycast10
collision-detection10
flutter-game10
dart10
game-development10
game-engine10
raycasting10
flutter-apps10
game-dev10
flutter10

Programming languages (7)

JavaC++TeXJavaScriptPHPObjective-CDart

Github contributions (5)

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flame-engine/flame

Sep 2022 - Jan 2023

A Flutter based game engine.
Role in this project:
userGame Developer & Collision/Physics Engine Specialist
Contributions:55 reviews, 5 commits, 13 PRs in 4 months
Contributions summary:Alexey primarily focused on enhancing the game engine's collision detection system, implementing and refactoring broadphase algorithms and related functionalities. They added support for advanced collision scenarios involving various hitbox types, specifically focusing on raycasting implementations for the Flame engine. Furthermore, the user added new features, such as the ability to clear the TiledAtlas cache and to use `toImageSync` in image composition, optimizing the performance of the game engine. They made the game engine more flexible by adding the possibility to prevent propagating collision events from ShapeHitbox to _hitboxParent, demonstrating significant contributions to the engine's core functionalities.
gamegamedevdartgame-developmentflame
litgame/single_player_app

Sep 2021 - Oct 2022

Contributions:2 releases, 126 commits, 75 pushes in 1 year 1 month
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Alexey Volkov - Соучредитель at DigitalWand