Alexey Zakharov is a seasoned game and engine engineer with 17+ years of hands-on experience and seven years in leadership, currently heading the Profiler team at Unity from Berlin. He has repeatedly delivered shipped titles and low-level engine features across roles—from CTO of a casual games studio to performance-focused R&D at Unity—specializing in memory, load-time and domain-reload optimizations. Alexey combines deep C++ systems expertise with practical tooling improvements for profiling and enter-play-mode performance, driving measurable runtime and developer-experience gains. He has a background in physics and automated systems software, which informs his analytical approach to performance problems and data compression. Notably, he led cross-platform rendering and web-porting efforts early in his career, demonstrating an ability to optimize for constrained environments as well as large-scale engine infrastructure.
7 years of coding experience
16 years of employment as a software developer
MS, Physics, MS, Physics at Dnipropetrovs'kij Nacional'nij Universitet
BS, Software of automated systems, BS, Software of automated systems at Dnipropetrovsk State Technical University of Railway Transport
Mono open source ECMA CLI, C# and .NET implementation.
Contributions:4 reviews, 10 commits, 16 PRs in 4 months
unity-3ddotnetmonoecmacsharp
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