Alexey Zakharov

Team Lead at Unity

Berlin, Germany
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Summary

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Rockstar
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Top School
Alexey Zakharov is a seasoned game and engine engineer with 17+ years of hands-on experience and seven years in leadership, currently heading the Profiler team at Unity from Berlin. He has repeatedly delivered shipped titles and low-level engine features across roles—from CTO of a casual games studio to performance-focused R&D at Unity—specializing in memory, load-time and domain-reload optimizations. Alexey combines deep C++ systems expertise with practical tooling improvements for profiling and enter-play-mode performance, driving measurable runtime and developer-experience gains. He has a background in physics and automated systems software, which informs his analytical approach to performance problems and data compression. Notably, he led cross-platform rendering and web-porting efforts early in his career, demonstrating an ability to optimize for constrained environments as well as large-scale engine infrastructure.
code7 years of coding experience
job16 years of employment as a software developer
bookMS, Physics, MS, Physics at Dnipropetrovs'kij Nacional'nij Universitet
bookBS, Software of automated systems, BS, Software of automated systems at Dnipropetrovsk State Technical University of Railway Transport
languagesRussian, English
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Github Skills (24)

shader10
ecma10
xamarin10
linux10
dotnet10
cross-platform10
render10
post-processing10
desktop10
iot10
mono10
dotnet-core10
azure10
csharp10
scriptable10

Programming languages (3)

C#C++HTML

Github contributions (5)

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Unity-Technologies/runtime

May 2023 - Apr 2025

.NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps.
Contributions:30 reviews, 36 PRs, 56 pushes in 1 year 11 months
dotnetruntimelinuxcsharpxamarin
Unity-Technologies/mono

Jul 2018 - Nov 2018

Mono open source ECMA CLI, C# and .NET implementation.
Contributions:4 reviews, 10 commits, 16 PRs in 4 months
unity-3ddotnetmonoecmacsharp
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Alexey Zakharov - Team Lead at Unity