Summary
Alexey Zakharov is a seasoned game and engine engineer with 17+ years of hands-on experience and seven years in leadership, currently heading the Profiler team at Unity from Berlin. He has repeatedly delivered shipped titles and low-level engine features across roles—from CTO of a casual games studio to performance-focused R&D at Unity—specializing in memory, load-time and domain-reload optimizations. Alexey combines deep C++ systems expertise with practical tooling improvements for profiling and enter-play-mode performance, driving measurable runtime and developer-experience gains. He has a background in physics and automated systems software, which informs his analytical approach to performance problems and data compression. Notably, he led cross-platform rendering and web-porting efforts early in his career, demonstrating an ability to optimize for constrained environments as well as large-scale engine infrastructure.
8 years of coding experience
16 years of employment as a software developer
MS, Physics, MS, Physics at Dnipropetrovs'kij Nacional'nij Universitet
BS, Software of automated systems, BS, Software of automated systems at Dnipropetrovsk State Technical University of Railway Transport
Russian, English