Alexia Mandeville

Product Lead at ArtCenter College of Design

Los Angeles, California, United States
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Summary

👤
Senior
🎓
Top School
Alexia Mandeville is a Product Lead and game design veteran with 10 years of experience shipping interactive products across mobile, AR/VR, and real-world play. She has led teams from prototyping to launch at companies like Meta/Reality Labs, Niantic, and Owlchemy Labs, and co-founded a studio that shipped four titles—one of which reached top charts in 150+ countries. Combining hands-on full-stack contributions to VR interface tooling with academic mentorship as an adjunct professor, she bridges technical implementation, UX, and product strategy. Her background in haptics and tactile AR research (including published patents) and early work building game engines give her uncommon depth in both systems and player-facing design. Based in Los Angeles, she excels at turning experimental concepts into polished, market-ready experiences.
code9 years of coding experience
job12 years of employment as a software developer
bookAssociate of Arts (AA), Computer Programming and Analysis, Associate of Arts (AA), Computer Programming and Analysis at Eastern Florida State College
bookMaster of Science (MS), Modeling, Virtual Environments and Simulation, Master of Science (MS), Modeling, Virtual Environments and Simulation at University of Central Florida
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Github Skills (5)

javascript10
ui-design10
cprogramming-language9
c-language9
qml9

Programming languages (2)

C++ShaderLab

Github contributions (5)

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yozlet/interface

Mar 2018 - Oct 2018

Test platform for various render and interface tests for next-gen VR system
Role in this project:
userFull-stack Developer
Contributions:54 commits in 7 months
Contributions summary:Alexia primarily contributed to the interface of a VR test platform. Their work involved modifying the codebase to improve avatar controls, including pitch and yaw stabilization. They also implemented UI changes within the menu system and the emote app, which included adding new emotes. Furthermore, the user reverted changes related to avatar control and mouse input.
rendervirtual-realitytest-platformopenvropenxr
alexiamandeville/hifi

Mar 2018 - Oct 2018

Open source client/server software for creating shared VR environments. Docs at http://docs.highfidelity.com We are hiring: http://highfidelity.com/jobs Also, PT work available at http://worklist.net
Contributions:4 PRs, 65 pushes, 30 branches in 7 months
hiringoculus-questvirtual-realityworklistclient-server
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Alexia Mandeville - Product Lead at ArtCenter College of Design