Summary
Alexis Breust is a seasoned logiciel engineer with 11 years of experience, currently building software at MathWorks and previously contributing to 3D and research projects at Wanadev, Université Grenoble Alpes and the Laboratoire Jean Kuntzmann. Formally trained at ENSIMAG, he combines deep mathematical intuition with pragmatic engineering—enjoying careful design before coding and applying that rigour to rendering and game engine work in his spare time. His background spans research development, game and 3D engineering, and industrial scientific software, giving him a rare blend of applied research and production-grade implementation. Based in Goncelin, France, he pairs analytical curiosity (he still thrills at abstract math) with creative pursuits like improvisational theatre and chess, which inform his collaborative and tactical approach to problem solving.
11 years of coding experience
1 year of employment as a software developer
Diplôme d'ingénieur, Diplôme d'ingénieur at Ecole Nationale Supérieure d'Informatique et de Mathématiques Appliquées de Grenoble
Томский Политехнический Университет
French, English, Russian