Alexis Bruslé

Software Engineer

France
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Summary

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Senior
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Top School
Alexis Bruslé is a versatile Unity-focused software engineer and technical artist with eight years of experience shipping cross-platform games and interactive apps across PC and mobile. He combines strong programming skills in C#, JavaScript and Python with hands-on digital content creation using Photoshop, Illustrator, Blender and Houdini, enabling him to own both tool and asset pipelines. At Ankama he optimized CI/CD for Android/iOS, built internal production tools, integrated native packages and contributed UI/UX adaptations for mobile—demonstrating a practical mix of engineering and design judgment. Previous roles include mobile UI optimization and complex animation systems for FDJ and SCORM/LMS integration work, showing comfort with both enterprise and game-production constraints. As a co-founder and tech lead he brings product-level thinking and a bias for automating workflows to speed development. He holds a First Class BSc in Digital Design from Brunel and is equally at home sketching VFX concepts as writing robust Unity editor tools.
code8 years of coding experience
job5 years of employment as a software developer
bookBaccalauréat Général, Série S, Baccalauréat Général, Série S at Lycée Français Jean-Monnet
bookBachelor of Science (Hons), Digital Design (1st Class), Bachelor of Science (Hons), Digital Design (1st Class) at Brunel University of London
languagesEnglish, French
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Stackoverflow

Stats
21reputation
501reached
0answers
1question
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Github Skills (24)

3d9
game-development9
open-source8
godot8
game-engine8
unity-game-engine6
cil6
rider6
gnome5
characters4
emoji4
gtk4
hyphenation4
icu3
unicode3

Programming languages (8)

TypeScriptC#CSSC++CJavaScriptPHPKotlin

Github contributions (5)

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abrusle/minesweeper

Mar 2021 - Jul 2022

Contributions:1 release, 48 pushes, 2 branches in 1 year 4 months
abrusle/userstyles

Apr 2020 - Sep 2020

Contributions:18 commits, 13 pushes, 1 branch in 4 months
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