Summary
Alexis Bruslé is a versatile Unity-focused software engineer and technical artist with eight years of experience shipping cross-platform games and interactive apps across PC and mobile. He combines strong programming skills in C#, JavaScript and Python with hands-on digital content creation using Photoshop, Illustrator, Blender and Houdini, enabling him to own both tool and asset pipelines. At Ankama he optimized CI/CD for Android/iOS, built internal production tools, integrated native packages and contributed UI/UX adaptations for mobile—demonstrating a practical mix of engineering and design judgment. Previous roles include mobile UI optimization and complex animation systems for FDJ and SCORM/LMS integration work, showing comfort with both enterprise and game-production constraints. As a co-founder and tech lead he brings product-level thinking and a bias for automating workflows to speed development. He holds a First Class BSc in Digital Design from Brunel and is equally at home sketching VFX concepts as writing robust Unity editor tools.
8 years of coding experience
5 years of employment as a software developer
Baccalauréat Général, Série S, Baccalauréat Général, Série S at Lycée Français Jean-Monnet
Bachelor of Science (Hons), Digital Design (1st Class), Bachelor of Science (Hons), Digital Design (1st Class) at Brunel University of London
English, French