Alexis Fortin-côté

Lead AI Scientist at Université Laval

Lévis, Quebec, Canada
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Summary

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Senior
🎓
Top School
Alexis Fortin-côté is a Lead AI Scientist with 11 years of experience bridging academic research and production AI, currently leading AI efforts at Vooban while maintaining postdoctoral research at Université Laval. He holds a Ph.D. in Mechatronics, Robotics, and Automation and has deep expertise in signal acquisition, time-series forecasting, physiological sensor analysis, and machine learning for psychological-state inference. Alexis has applied deep learning to automatic emotion and facial action unit detection for multinational studies and brings practical R&D software experience from P.H. Tech. Equally comfortable in research and engineering, he ships full-stack features—from Lua game logic and UI tweaks in indie projects to robust ML pipelines for industry partners. Based in Lévis, Quebec, he combines rigorous experimental methodology with hands-on product delivery, often turning noisy biosignals into actionable insights. Colleagues describe him as a pragmatic scientist who enjoys making complex sensor-driven models work reliably in real-world systems.
code11 years of coding experience
job7 years of employment as a software developer
bookDoctor of Philosophy (Ph.D.), Mechatronics, Robotics, and Automation Engineering, Doctor of Philosophy (Ph.D.), Mechatronics, Robotics, and Automation Engineering at Université Laval
bookDEC, DEC at CEGEP Lévis-Lauzon
languagesFrench, English
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Github Skills (11)

lua10
game-development10
unity3d9
user-interface8
interface-design8
ui-design8
file-access7
fileio7
file-handling7
file-processing7
xml6

Programming languages (8)

C#TypeScriptC++CHTMLJupyter NotebookMarkdownPython

Github contributions (5)

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Project Porcupine: A Base-Building Game...in Space!
Role in this project:
userFull-stack Developer
Contributions:6 commits, 15 PRs, 9 comments in 6 days
Contributions summary:Alexis contributed to the UI and game logic within the "Project Porcupine" game. They fixed conflicts, implemented UI updates, including double-click functionality on list items, and improved delete button behavior within the save dialog. Additionally, the user expanded game functionality by implementing features such as adding copper wire and enhancing the mining drone, demonstrating knowledge of both game mechanics and Lua scripting for the game's logic.
gamebase-buildingin-gamejavascriptporcupine
alexisfcote/OpenFace

Jun 2017 - Nov 2018

OpenFace – a state-of-the art tool intended for facial landmark detection, head pose estimation, facial action unit recognition, and eye-gaze estimation.
Contributions:1 release, 2 PRs, 2 pushes in 1 year 5 months
head-pose-estimationhead-detectionstate-of-the-artheadunit
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Alexis Fortin-côté - Lead AI Scientist at Université Laval