Alfonso González

Cofundador at Psyches Media

Atlántico, Colombia
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Summary

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Rockstar
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Alfonso González is a seasoned software developer and cofounder with 17 years of experience specializing in .NET and Free Software. He authors the Theraot Libraries (backports for .NET) and created the young PHP framework Paladio, blending pragmatic engineering with ecosystem-minded tooling. His open-source contributions include performance and correctness improvements to Mono’s BigInteger and substantive bug fixes and tests for the widely used Godot game engine, showing strength in numerical libraries and cross-platform robustness. Based in Atlántico, Colombia, he pairs systems engineering and computer security training with hands-on backend development. Colleagues know him for quietly improving critical runtime behavior and for shipping focused, test-driven enhancements that punch above their size.
code17 years of coding experience
bookComputer Security Specialist, Systems Engineering, Computer Security Specialist, Systems Engineering at Corporación Universitaria Americana
bookEngineer's degree, Systems Engineering, Engineer's degree, Systems Engineering at Fundación Universitaria San Martín
languagesEnglish
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Github Skills (45)

algorithm10
algorithms10
debug10
godot10
c-language10
game-engine10
game-dev10
testing10
vb610
net10
dotnet10
data-structure10
asp-net10
dotnet-core10
data-structures10

Programming languages (7)

C#PowerShellC++JavaScriptreStructuredTextHTMLGDScript

Github contributions (5)

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godotengine/godot

Aug 2021 - Mar 2022

Godot Engine – Multi-platform 2D and 3D game engine
Role in this project:
userBackend Developer & Tester
Contributions:24 reviews, 7 commits, 16 PRs in 6 months
Contributions summary:Alfonso primarily contributed to the Godot Engine by fixing bugs and enhancing existing functionality. They addressed issues related to Windows-specific path handling, expanding tests for various path functions, and adding an optional parameter to the AStar2D methods. The user also made adjustments to the GLTFSkin binding and improved code related to validating identifiers and onready variables. This demonstrates a focus on code quality, functionality improvements, and ensuring the engine's robustness.
godotgamedevgodot-enginegame-development3d-game-engine
mono/mono

Mar 2014 - Mar 2014

Mono open source ECMA CLI, C# and .NET implementation.
Role in this project:
userBack-end Developer
Contributions:6 commits in 1 day
Contributions summary:Alfonso primarily focused on improving the `BigInteger` implementation within the Mono project. Their contributions included adding new helper methods like `LeadingZeroCount`, optimizing casting operations to `double` and `float`, and integrating comprehensive test cases to validate these conversions. Furthermore, the user refactored the casting to floating-point numbers using a custom `BuildDouble` method, leading to performance enhancements. This work directly impacts the numerical capabilities of the .NET runtime.
dotnetjitruntimemonoandroid
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Alfonso González - Cofundador at Psyches Media