Alfred Baudisch

Software Architect, Backend Developer And DBA (Elixir, Phoenix, PostgreSQL) at Pardall Games

Copenhagen, Capital Region of Denmark
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Summary

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Senior
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Alfred Baudisch is a self-taught software architect and polyglot engineer with over three decades of development experience and 15 years focused on backend and data architecture. One of Brazil’s earliest Elixir adopters, he has worked full-time with Elixir and Phoenix since 2015 and authored hundreds of thousands of lines of Elixir powering microservices, realtime systems and APIs. A PostgreSQL wizard and DBA, he combines deep data modeling and database optimization skills with practical DevOps and scaling experience. He also ships game and interactive tools—contributing UI and editor improvements to the popular Godot Engine and independently developing viral indie game prototypes. Comfortable from low-level C/C++ to high-productivity stacks like Kotlin, Python and JavaScript, he thrives on building distributed, realtime systems that bridge games, web apps and messaging platforms. Based in Copenhagen, he pairs entrepreneurial product instincts with meticulous documentation and architecture work.
code15 years of coding experience
job15 years of employment as a software developer
bookBachelor of Technology (B.Tech.), Computer Programming, Specific Applications, Bachelor of Technology (B.Tech.), Computer Programming, Specific Applications at Universidade Braz Cubas
bookBachelor's degree, Veterinary Medicine, Bachelor's degree, Veterinary Medicine at Pontifícia Universidade Católica do Paraná / PUC-PR
languagesEnglish, Portuguese, Spanish
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Stackoverflow

Stats
770reputation
45kreached
5answers
10questions
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Github Skills (15)

godot10
game-engine10
text-editor10
cprogramming-language9
front-end-development9
c-language9
xcode6
amazon-dynamodb6
multi-user-chat6
xmpp6
ejabberd6
android6
google-maps6
scripting6
java6

Programming languages (21)

C#JavaC++CRustHaxeGoErlang

Github contributions (5)

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godotengine/godot

Jul 2022 - Dec 2022

Godot Engine – Multi-platform 2D and 3D game engine
Role in this project:
userFull-stack Developer
Contributions:17 reviews, 16 commits, 14 PRs in 4 months
Contributions summary:Alfred primarily worked on improving the Godot Engine's text editor and visual shader editor. They implemented features such as adding the ability to select multiple occurrences of a word in the text editor and added math operator support to the visual shader node names. Additionally, they addressed bugs and made UI improvements, such as ensuring the correct behavior of the editor when "Stay in Script Editor" is enabled and when handling file drops in the editor. They also unified the shortcut for clearing carets and selections.
godotgamedevgodot-enginegame-development3d-game-engine
alfredbaudisch/godot

Jul 2022 - Oct 2023

Godot Engine – Multi-platform 2D and 3D game engine
Contributions:60 pushes, 26 branches in 1 year 2 months
godotgamedevgodot-enginegame-development3d-game-engine
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Alfred Baudisch - Software Architect, Backend Developer And DBA (Elixir, Phoenix, PostgreSQL) at Pardall Games