Summary
Alfredo González-martínez is a Senior Developer and Head of 3D Pipeline Development with over a decade building full-stack systems that span web apps, real-time 3D, and audio tooling. At HEAT he led a cross-platform 3D tech stack and AI-driven auto-rigging research—authoring voxel-based rigging, pose inference, a custom humanoid IK system, and plugins for Blender, Unity, Unreal, and Daz. Equally fluent in frontend frameworks like React/Next and backend systems in Python, Rust, Postgres, and Redis, he routinely dives into C++ and WGPU when performance matters. He founded Scratch Tools to modernize STEM classroom authoring, and co-runs 1646.ca, reflecting a blend of product-minded engineering and creative collaboration. Based in Los Angeles, he excels at bridging creative tools with robust engineering to deliver end-to-end solutions that few generalists can own.
11 years of coding experience
6 years of employment as a software developer
Mechanical Engineering, Mechanical Engineering at California State University, Northridge
Los Angeles Pierce College
Spanish, English