Ali Altundag is a Staff Engineer based in The Hague with 11 years of experience building real-time graphics, simulation, and visualization systems for industries ranging from VR training and game engines to medical imaging and large-scale scientific computing. He combines deep low-level expertise in CPU/GPU optimization, multithreaded rendering and device integration with a pragmatic CI/CD and tooling mindset developed at Siemens and CERN. At AUGMEA he extended CryEngine for specialized input/output and unlimited terrain rendering, and more recently led visualization and platform efforts at Paige before stepping into staff engineering at Tempus AI. Comfortable working independently or harmonizing cross-functional teams, he is known for turning complex simulation requirements into robust, performant systems and for automating developer workflows. An unexpected strength is his background in both particle-physics grid operations and game-interaction research, which gives him a rare perspective on scalable, realtime software and intelligent monitoring.
12 years of coding experience
11 years of employment as a software developer
Computer Engineering, Computer Engineering at Cukurova University
Master's degree Game And Interaction Technologies, Master's degree Game And Interaction Technologies at Istanbul Technical University
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