Summary
Ali Salehi is a Staff Engineer based in Berlin with 12+ years of experience specializing in graphics, game development, rendering and robotics. He has led rendering teams at Crytek and shipped graphics features and PBR research across multiple studios, and now applies that deep graphics and systems expertise to product-scale engineering at Strava. His background includes robotics research—co-developing the SB-RRT motion planning algorithm and implementing GPU-accelerated algorithms for real-time RoboCup competitions—which informs a pragmatic, performance-first approach to both simulation and rendering. Comfortable in C++ and GPU programming, Ali has built server-side simulators, game backends and client apps earlier in his career, giving him a rare full-stack view of game and graphics pipelines. Known for bridging research and production, he combines hands-on implementation with team leadership to deliver visually rich, high-performance systems.
12 years of coding experience
17 years of employment as a software developer
High School Diploma Mathematics, High School Diploma Mathematics at Nikan High School
Bachelor of Science - BS Electrical Engineering, Bachelor of Science - BS Electrical Engineering at Sharif University of Technology
English, Persian, German