A refreshingly simple data-driven game engine built in Rust
Role in this project:
Back-end Developer Contributions:12219 reviews, 5412 PRs, 227 pushes in 5 years 8 months
Contributions summary:Alice primarily focused on refactoring the Bevy engine's code, specifically renaming and reorganizing resource-related functions and components, which involved significant changes across multiple files and modules. The contributions also include enhancements to error handling, improved documentation, and bug fixes within the ECS system. The user also updated example applications to reflect the refactored code.
game-enginerustbevygamedevgame-development
A straightforward stateful input manager for the Bevy game engine.
Role in this project:
Back-end Developer Contributions:338 reviews, 423 commits, 464 PRs in 1 year
Contributions summary:Alice's contributions primarily involve the initial extraction and organization of the codebase into a library. This refactoring includes the creation of an input manager, with specific focus on keycode and gamepad mappings for actions. The user has also refactored the code to incorporate event handling for gamepads and has worked on implementing the management of various input components in order to process actions. These changes suggest a focus on building the core mechanics of the input system.
game-engine