Alice Harpole is a Senior Physics Programmer at Rockstar Games with 11 years of experience bridging advanced computational physics and production game engineering. She holds a PhD in Theoretical and Mathematical Physics and transitioned from modelling explosions in space as a postdoc at Stony Brook to building robust physics systems for interactive entertainment. Alice brings deep expertise in GPU-enabled back-end development and documentation automation—her contributions to the AMReX framework include compiler flag work for GPU offloading and automated API generation with Doxygen/Breathe. Based in London, she is comfortable moving between research-grade simulation and high-performance, ship-ready code, and she has a proven track record of improving build systems and developer workflows behind the scenes.
11 years of coding experience
7 years of employment as a software developer
Doctor of Philosophy (Ph.D.) Theoretical and Mathematical Physics, Doctor of Philosophy (Ph.D.) Theoretical and Mathematical Physics at University of Southampton
Master’s Degree Astrophysics, Master’s Degree Astrophysics at University of Cambridge
AMReX: Software Framework for Block Structured AMR
Role in this project:
Back-end Developer & Technical Writer
Contributions:19 commits, 2 PRs, 4 comments in 4 months
Contributions summary:Alice's primary contributions involve modifying the build process and documentation for the AMReX framework. They added compiler flags, specifically `-Mcuda=charstring`, to the PGI compiler settings, indicating work related to GPU offloading within the code. Furthermore, the user focused on improving the documentation workflow by implementing automated API generation with Doxygen and Breathe and modifying documentation build scripts. These changes involved modifying python scripts for documentation generation and configuration files.
an adaptive mesh, astrophysical radiation hydrodynamics simulation code
Contributions:4 reviews, 7 PRs, 369 pushes in 4 years 2 months
meshgravityradiationadaptivesimulation
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