Alina Christenbury

Technical Game Designer at DISBELIEF

New York, New York, United States
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Summary

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Senior
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Alina Christenbury is a technical game designer with 11 years of experience blending gameplay programming, systems design, and research-driven AI/ML for games. She has shipped prototypes and gameplay systems for AAA titles and built deep-learning pipelines for text-to-character and accessibility projects during graduate research at the University of Delaware. Comfortable in C++, Unreal, Unity, and Python, she bridges design and engineering—optimizing performance, implementing UI/UX systems, and prototyping novel interactions for VR/AR and multiplayer shooters. A founder of the Delaware Games Collective and a former TedX speaker, she pairs community leadership and communication with hands-on technical craft. Outside work she iterates on analog games (one won a pitch competition) and is as likely to arrange a pleasing set of pillows as to tune a gameplay loop.
code11 years of coding experience
job9 years of employment as a software developer
bookMaster of Science - MS Computer Science, Master of Science - MS Computer Science at University of Delaware
bookHigh School Diploma, High School Diploma at Delmarva Christian High School
languagesEnglish
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Stackoverflow

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Github Skills (56)

markdown10
sustainability9
javascript9
leap-motion9
openxr9
code-documentation9
headset9
dsa-algorithm9
transparency9
generative8
to-do8
appwrite8
wikipedia8
atom-editor7
pytorch7

Programming languages (10)

C#MDXTypeScriptCJavaScriptHTMLJupyter NotebookRuby

Github contributions (5)

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The Delaware Games Collective website
Contributions:59 commits, 2 PRs, 56 pushes in 10 months
delawaregamescollective
Contributions:29 pushes in 3 years 8 months
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Alina Christenbury - Technical Game Designer at DISBELIEF