Summary
Alina Christenbury is a technical game designer with 11 years of experience blending gameplay programming, systems design, and research-driven AI/ML for games. She has shipped prototypes and gameplay systems for AAA titles and built deep-learning pipelines for text-to-character and accessibility projects during graduate research at the University of Delaware. Comfortable in C++, Unreal, Unity, and Python, she bridges design and engineering—optimizing performance, implementing UI/UX systems, and prototyping novel interactions for VR/AR and multiplayer shooters. A founder of the Delaware Games Collective and a former TedX speaker, she pairs community leadership and communication with hands-on technical craft. Outside work she iterates on analog games (one won a pitch competition) and is as likely to arrange a pleasing set of pillows as to tune a gameplay loop.
11 years of coding experience
9 years of employment as a software developer
Master of Science - MS Computer Science, Master of Science - MS Computer Science at University of Delaware
High School Diploma, High School Diploma at Delmarva Christian High School
English