Alina Walling is a Software Engineer II at Microsoft with nine years of experience designing and building human-centered interactive systems across XR, games, and web platforms. A Duke graduate who self-designed a BA in Human-Computer Interaction Design, she blends UI/UX craft with C#, Unity, React, and front-end tooling to prototype compelling experiences and production-ready editor/runtime tools. Her background spans Unity’s live entertainment tooling, Disney animation studio web platforms, and XR-focused simulation and VR projects, reflecting a knack for shipping polished interfaces and reusable component libraries. Known for leading small teams and teaching technical topics—from university courses to internal company trainings—she brings empathy and storytelling into product decisions. Based in San Francisco, she pairs creative design sensibilities with pragmatic engineering to turn novel interaction ideas into scalable products.
10 years of coding experience
7 years of employment as a software developer
Bachelor of Arts - BA, Human Computer Interaction Design, Bachelor of Arts - BA, Human Computer Interaction Design at Duke University
High School Diploma, High School Diploma at Durham Academy
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