Summary
Alireza Bahremand is a research engineer with 10+ years building immersive systems at the intersection of XR, AI, and real-time GPU infrastructure, delivering everything from multi-user VR classrooms for 1,000+ students to AI-driven planetarium installations. He combines hands-on engineering (Unity, Python, C#, OpenXR, PyTorch) with systems design—authoring volumetric streaming pipelines, multiplayer networking, and automated build/archival workflows for both cloud and on-prem GPU clusters. His work spans academia, government, and industry: research projects at ASU and NASA, co-invented patents, peer-reviewed ACM/IEEE publications, and production deployments via Dreamscape Learn and Chaotic Curiosity. Notably, he integrates unusual sensing modalities—eye-tracking, BCI, olfactory displays, and robotics—into study-grade data pipelines that support behavioral research and agentic AI systems. Outside the lab he draws portraits and climbs rocks, a creative balance that informs his experimental approach to capturing and sharing digital experiences.
10 years of coding experience
4 years of employment as a software developer
Master of Science - MS, Computer Engineering, Master of Science - MS, Computer Engineering at Arizona State University
Bachelor’s Degree, Computer Software Engineering, Bachelor’s Degree, Computer Software Engineering at Ira A. Fulton Schools of Engineering at Arizona State University
Persian, German, English