Alix Bott

Software Engineer at Formance

Brest, Brittany, France
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Summary

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Alix Bott is a software engineer based in Brest, France with a decade of practical experience building both backend systems and game-focused frontends. Currently at Formance after progressing from intern to engineer at Metabuild, Alix brings hands-on experience shipping product features and improving developer-facing scheduling and rendering systems. An active open-source contributor, they’ve added color conversion, flexible image-format detection, and rendering fixes to the popular Rust game engine Bevy, and improved UI/UX elements in the DDraceNetwork project. Comfortable across full-stack and systems work, Alix has a knack for solving subtle correctness and usability issues—such as overflow fixes and smarter image guessing—that make projects more robust in edge cases. Trained as an engineer at ENIB and curious by nature, they explore a wide range of interests publicly on GitHub and Codeberg.
code10 years of coding experience
job4 years of employment as a software developer
bookEngineer's degree Engineering, Engineer's degree Engineering at ENIB
bookUniversity of South Brittany
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Github Skills (27)

c-language10
game-engine10
image-loading10
bevy10
uid10
front-end-development10
rust10
game-development10
cprogramming-language10
rendering9
render9
ui-design9
net9
opengl9
dd9

Programming languages (15)

JavaC++RustCGoHTMLJustTypeScript

Github contributions (5)

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bevyengine/bevy

Nov 2021 - Jul 2025

A refreshingly simple data-driven game engine built in Rust
Role in this project:
userBackend Developer
Contributions:12 reviews, 12 PRs, 51 comments in 3 years 8 months
Contributions summary:Alix contributed to the Bevy game engine by implementing core features related to color conversions, image loading, and rendering. They added functions to convert between `Color` and `u32` formats, and introduced a "Guess" option for image format detection to handle images without extensions, enhancing the engine's versatility. The user also fixed an overflow issue in the `RenderLayers::iter_layers` function and added new conditions to the `common_conditions`, improving the engine's internal functionality and providing more flexible scheduling.
game-enginerustbevygamedevgame-development
ddnet/ddnet

Oct 2021 - Oct 2021

DDraceNetwork, a free cooperative platformer game
Role in this project:
userFull-stack Developer
Contributions:2 reviews, 8 commits, 1 PR in 3 days
Contributions summary:Alix primarily focused on enhancing the game's user interface and settings menu within the ddnet/ddnet repository. They implemented features to customize kill messages, including highlighting the player's own name and adjusting colors. Additionally, they made changes to the chat preview functionality and fixed the default colors for kill message highlights. The contributions indicate a focus on improving the player experience through visual and informational enhancements.
2d-gameteeworldsgamewindowsplatformer
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