Alix Bott is a software engineer based in Brest, France with a decade of practical experience building both backend systems and game-focused frontends. Currently at Formance after progressing from intern to engineer at Metabuild, Alix brings hands-on experience shipping product features and improving developer-facing scheduling and rendering systems. An active open-source contributor, they’ve added color conversion, flexible image-format detection, and rendering fixes to the popular Rust game engine Bevy, and improved UI/UX elements in the DDraceNetwork project. Comfortable across full-stack and systems work, Alix has a knack for solving subtle correctness and usability issues—such as overflow fixes and smarter image guessing—that make projects more robust in edge cases. Trained as an engineer at ENIB and curious by nature, they explore a wide range of interests publicly on GitHub and Codeberg.
10 years of coding experience
4 years of employment as a software developer
Engineer's degree Engineering, Engineer's degree Engineering at ENIB
A refreshingly simple data-driven game engine built in Rust
Role in this project:
Backend Developer
Contributions:12 reviews, 12 PRs, 51 comments in 3 years 8 months
Contributions summary:Alix contributed to the Bevy game engine by implementing core features related to color conversions, image loading, and rendering. They added functions to convert between `Color` and `u32` formats, and introduced a "Guess" option for image format detection to handle images without extensions, enhancing the engine's versatility. The user also fixed an overflow issue in the `RenderLayers::iter_layers` function and added new conditions to the `common_conditions`, improving the engine's internal functionality and providing more flexible scheduling.
Contributions:2 reviews, 8 commits, 1 PR in 3 days
Contributions summary:Alix primarily focused on enhancing the game's user interface and settings menu within the ddnet/ddnet repository. They implemented features to customize kill messages, including highlighting the player's own name and adjusting colors. Additionally, they made changes to the chat preview functionality and fixed the default colors for kill message highlights. The contributions indicate a focus on improving the player experience through visual and informational enhancements.
2d-gameteeworldsgamewindowsplatformer
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