Summary
Allen Chung is a Product Engineer with nine years of experience building enterprise Java/Cúram systems and high-engagement interactive experiences in Verse for UEFN. He has delivered scalable backend eligibility workflows and IEG automation for public-sector applications, and architected modular, memory-optimized game systems that drove 1.7M+ plays and 51M+ minutes of engagement, including Epic Games–featured titles. Comfortable moving between backend business logic and real-time game mechanics, he applies OOP, SOLID, and event-driven patterns to solve latency and storage constraints (e.g., halving per-object memory and cutting proximity checks by 90%). Based in the Greater Chicago Area, Allen pairs a Computer Science degree from UIC with a proven track record of shipping production solutions under tight timelines — often building complex gameplay systems in weeks that sustain hundreds of concurrent users.
9 years of coding experience
Bachelor of Science - BS, Computer Science, Bachelor of Science - BS, Computer Science at University of Illinois Chicago