Summary
Allen Guzman is a Lead Software Developer with 11 years of experience specializing in game design, Unreal Engine gameplay systems, and immersive VR experiences. He has a proven track record building gameplay mechanics, AI trees, animation blueprints, and editor tools across both Unity and Unreal, delivering projects for companies, museums, and indie releases. Allen pairs hands-on development with curriculum design as an adjunct faculty creating game-design courses and a Game Design Certificate, showing he communicates complex technical ideas to learners. His work includes optimizing VR applications for Quest headsets, creating record-and-playback tooling for multi-user experiences, and delivering production-ready systems for clients via freelance engagements. Based in the NYC metro area with a BA in Mathematics and Computer Science from Purchase College, he’s equally at home prototyping indie character-action titles and shipping robust enterprise VR features. An understated strength is his ability to translate research-backed design practices into practical game systems and developer-facing tools that speed production.
11 years of coding experience
5 years of employment as a software developer
Bachelor of Arts - BA Mathematics and Computer Science, Bachelor of Arts - BA Mathematics and Computer Science at Purchase College, SUNY