Allen Hux

Software Engineer - XR Graphics at Meta

Fairview, Oregon, United States
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Summary

👤
Senior
🎓
Top School
Allen Hux is a graphics-focused software engineer with 13 years of post-academic experience and a multi-decade career at Intel culminating in patent-rich work and leadership across graphics, VR/AR, and standards. Currently at Meta Reality Labs, he brings deep expertise in GPU hardware/software integration, driver and simulator toolchains, and developer-facing optimization—skills honed by presenting at GDC and shepherding technologies like Sampler Feedback Streaming to game developers. He has a track record of turning cutting-edge research into production-ready solutions, contributing to Khronos OpenCL extensions and delivering VR proof-of-concepts for novel AR/VR partners. Based in Fairview, Oregon, Allen pairs systems-level rigor from his BS/ME in Computer Engineering with practical teaching experience as an adjunct professor, and an inventor’s mindset evidenced by 17 granted patents.
code13 years of coding experience
job25 years of employment as a software developer
bookBS and ME, Computer Engineering, BS and ME, Computer Engineering at University of Florida
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Github Skills (10)

sampler10
grand-theft-auto9
texture9
asynchronous8
streaming8
nlp6
programming-language4
adapter4
compiler3
microsoft1

Programming languages (1)

C++

Github contributions (3)

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This sample uses D3D12 Sampler Feedback as part of an asynchronous texture streaming solution.
Contributions:2 releases, 51 commits, 47 pushes in 1 year 6 months
asynchronousdirectx12streamingd3d12sdl2
allenhux-intel/CLU

Aug 2012 - Jun 2016

Contributions:25 commits, 3 PRs, 9 pushes in 3 years 11 months
compilernlpprogramming-languagecomputing
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Allen Hux - Software Engineer - XR Graphics at Meta