Allen Jackson

Senior Software Engineer at Zynga

Austin, Texas, United States
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Summary

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Rockstar
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Top School
Allen Jackson is a senior software engineer with a multi-decade career in game development, evolving from QA at Origin Systems in 1995 to leading engine, network, and tooling efforts for major studios and cloud platforms. He blends deep C/C++/C# systems expertise with tooling, backend Java/Tomcat services, and AWS experience, and has contributed backend fixes and test automation to the high-profile Open 3D Engine (O3DE) project. Known for improving runtime concurrency, scene pipeline efficiency, and client-side Unity architectures, he also drives coding standards, architecture docs, and code review practices. Allen has shipped titles like The Grand Tour Game and New World, served as an Amazon Bar Raiser, and now focuses on increasing productivity in game production through better tools and procedures. Based in Austin, he pairs pragmatic engineering with a long view of platform and pipeline quality that often reveals subtle upstream causes of runtime and tooling regressions.
code9 years of coding experience
job28 years of employment as a software developer
bookBA Communications, BA Communications at University of St. Thomas (TX)
bookCinema, Cinema at Southern Methodist University
languagesEnglish
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Github Skills (9)

testing10
unit-testing10
scene10
test-automation10
scene-manager10
python9
c-language8
cprogramming-language8
game-engine8

Programming languages (3)

C++CHTML

Github contributions (5)

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o3de/o3de

Apr 2021 - Jan 2023

Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
Role in this project:
userBack-end Developer & Test Automation Engineer
Contributions:539 reviews, 134 commits, 218 PRs in 1 year 9 months
Contributions summary:Allen primarily focused on fixing bugs and improving the scene manifest generation and loading processes. They addressed issues related to incorrect handling of scene data and made modifications to improve efficiency in the scene pipeline. They also contributed to the automated test suite, specifically by adding and modifying tests to cover changes and regression issues within the code base. Their work involved interactions with scene management, Python scripting and unit testing frameworks.
c-plus-plusmulti-platformcommercialworldshalo
jackalbe/o3de.org

Mar 2022 - May 2022

The O3DE website
Contributions:1 PR, 7 pushes, 1 branch in 2 months
hugojekyll
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Allen Jackson - Senior Software Engineer at Zynga