Summary
Alon Zaslavsky is a Principal Technical Artist based in San Francisco with nine years of formal experience and a two-decade career trajectory across VFX, animation, and game studios. He specializes in rigging, cloth/hair simulation, character effects and tooling, having built production pipelines and artist tools in Python for film (Oscar- and Emmy-winning teams) and games (Unity integration at Jam City). Alon has led technical efforts on major franchises—from Game of Thrones and Fantastic Beasts to Moana and multiple feature films—while transitioning those film-grade techniques into real-time game production. Known for weaving disparate toolsets together, he excels at turning complex simulation workflows into reliable, scalable pipelines that artists can use daily. A practical polyglot in production environments, he brings a rare combination of shot-finaling experience and pipeline engineering that reduces iteration time and improves final-frame quality.
9 years of coding experience
5 years of employment as a software developer
BA Animation and Visual Effects, BA Animation and Visual Effects at Ex'pression College
City College of San Francisco
Hebrew, English