Alon Zaslavsky

Principal Technical Artist at Echtra Games

San Francisco, California, United States
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Summary

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Senior
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Alon Zaslavsky is a Principal Technical Artist based in San Francisco with nine years of formal experience and a two-decade career trajectory across VFX, animation, and game studios. He specializes in rigging, cloth/hair simulation, character effects and tooling, having built production pipelines and artist tools in Python for film (Oscar- and Emmy-winning teams) and games (Unity integration at Jam City). Alon has led technical efforts on major franchises—from Game of Thrones and Fantastic Beasts to Moana and multiple feature films—while transitioning those film-grade techniques into real-time game production. Known for weaving disparate toolsets together, he excels at turning complex simulation workflows into reliable, scalable pipelines that artists can use daily. A practical polyglot in production environments, he brings a rare combination of shot-finaling experience and pipeline engineering that reduces iteration time and improves final-frame quality.
code9 years of coding experience
job5 years of employment as a software developer
bookBA Animation and Visual Effects, BA Animation and Visual Effects at Ex'pression College
bookCity College of San Francisco
languagesHebrew, English
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Stats
21reputation
4kreached
1answer
1question
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Github Skills (5)

photoshop6
maya6
pyqt6
python6
jsx6

Github contributions (3)

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ejekt/rigging-system

Apr 2017 - Apr 2019

Contributions:42 commits, 41 pushes, 1 branch in 2 years
ejekt/myScripts

Jan 2018 - Dec 2018

Contributions:2 pushes, 1 branch in 11 months
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Alon Zaslavsky - Principal Technical Artist at Echtra Games