Alper Gungormusler is a Senior Expert Engineer based in New York with 12 years of deep experience in audio programming, game development, and immersive computing, currently leading the audio engineering domain for Call of Duty at Treyarch. His career spans influential audio and graphics roles across Google (Daydream, Resonance Audio, Poly, Fuchsia), YouTube Music, and major game studios, blending research-driven signal processing with production-grade game audio systems. He has repeatedly shipped high-profile interactive audio features for AAA titles and platform products, and mentors C++ readability and technical best practices. Trained in interactive entertainment technology (MSc) and computer engineering, he pairs rigorous academic grounding with hands-on composition instincts—he even “creates neat tunes” in his spare time, reflecting a rare mix of engineering and musical craft.
12 years of coding experience
12 years of employment as a software developer
Master of Science (MS), Computer Science (Interactive Entertainment Technology), Master of Science (MS), Computer Science (Interactive Entertainment Technology) at Trinity College Dublin
Game and Media Technology, Game and Media Technology at Utrecht University
Bachelor of Science (BS), Computer Engineering, Bachelor of Science (BS), Computer Engineering at Boğaziçi University
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Alper Gungormusler - Senior Expert Engineer at Treyarch