Alrecenk M is a Chief Software Architect with 12 years of experience building high-performance systems, most recently designing a C++ VR/metaverse engine that powers the commercial release Portal Foxes TD. He blends deep ML and algorithms training (MS, UW–Madison) with production experience at Google and Facebook, where he improved large-scale search and retrieval systems. At World Fabric he invented a relativistic timeline synchronization algorithm and implemented rendering, animation, IK and a bespoke polyhedron physics engine to enable responsive many-user real-time VR without cryptocurrency. He has also driven performance and collaboration gains in CAD/WebAssembly at Aurora Solar and delivered 10x speedups and improved retention for Eat This Much through algorithmic redesign. Comfortable shipping end-to-end products, he uniquely pairs low-level C++ systems and networking expertise with hands-on game design, art, audio and release management. Due to recent circumstances he is now exploring game-development opportunities outside the United States.
12 years of coding experience
6 years of employment as a software developer
Master of Science (MS), Computer Science, 3.25/4.0, Master of Science (MS), Computer Science, 3.25/4.0 at University of Wisconsin-Madison
Bachelor of Science, Computer Science and Mathematics, 3.85/4.0, Bachelor of Science, Computer Science and Mathematics, 3.85/4.0 at West Virginia University Institute of Technology
Contributions:161 commits, 74 PRs, 46 pushes in 2 months
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Alrecenk M - Chief Software Architect at World Fabric LLC