Alvaro Jover-alvarez

Lead Game Engineer at Barcelona Supercomputing Center

Alicante, Valencian Community, Spain
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Summary

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Senior
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Top School
Alvaro Jover-alvarez is a Lead Game Engineer with nine years of experience blending high-performance computing and game development, currently shaping multiplayer and gameplay systems at 1047 Games. He brings deep expertise in multicore and GPGPU programming, embedded heterogeneous platforms, virtualization, and performance benchmarking—skills honed through research roles at the Barcelona Supercomputing Center where he contributed to space-focused GPU projects and OBPMark. Equally comfortable in C, C++ and Unreal Engine 4/5 as in Python and C#, he has delivered scalable networking systems supporting dozens of concurrent players and ported safety-critical graphics APIs to certifiable embedded GPUs. His open-source work includes practical experimentation with UE5’s experimental ECS, emphasizing maintainability and reusable systems design. Based in Alicante, Spain, he combines research-grade rigor with hands-on production leadership, making him effective at bridging academic solutions and real-time commercial games.
code9 years of coding experience
job7 years of employment as a software developer
bookBachelor's degree Computer Engineering, Bachelor's degree Computer Engineering at Universitat d'Alacant
bookUPC Universitat Politècnica de Catalunya
languagesEnglish, Spanish, Catalan
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Github Skills (7)

ec10
c-language10
unreal-engine-510
entity-component-system10
cprogramming-language10
architectures7
architecture7

Programming languages (3)

C++CVerilog

Github contributions (5)

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Megafunk/MassSample

Mar 2022 - Jan 2023

My understanding of Unreal Engine 5's experimental ECS plugin with a small sample project.
Role in this project:
userBack-end Developer
Contributions:63 commits, 59 pushes, 6 tags in 9 months
Contributions summary:Alvaro primarily worked on Unreal Engine 5's experimental ECS plugin, as evident by the repository's description. Their contributions involved fixing and updating various components within the project. Key changes include fixing include paths, project hierarchy modifications, and resolving naming conventions to improve code maintainability. The user also focused on code review and provided comments to address specific fragment behaviors and areas of reusability.
ecsunreal-engineunderstandingunrealunity
Based on Space Dust conference talk. (Free time)
Contributions:85 commits, 2 PRs, 78 pushes in 3 years 1 month
free-timedustconference-talk
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Alvaro Jover-alvarez - Lead Game Engineer at Barcelona Supercomputing Center