Summary
Álvaro Vico is a Senior Technical and Combat Designer with 11 years in games and 8 years focused on systems and combat design, currently shaping an unannounced multiplayer title after leading design on UE5 projects at Tequila Works. Trained as a Computer Software Engineer with a Master’s in Game Programming, he blends solid C++ and tooling experience with hands-on prototyping in UE5/GAS, OpenGL, Squirrel and custom engines. He has delivered core experience, progression, balancing and AI systems across multiplayer and console ports, often acting as product owner and small-team lead. Passionate about building tools from scratch, he notably created a custom OpenGL engine and moves fluidly between programming, tech art and design to ensure mechanics are expressive and fun to master. Based in Oviedo, Spain, he favors iterative prototyping and measurable engagement strategies to align technical constraints with player-centered systems.
11 years of coding experience
1 year of employment as a software developer
Grado en Ingeniería, Ingeniería informática del Software, Grado en Ingeniería, Ingeniería informática del Software at Universidad de Oviedo
Máster de Desarrollo de Videojuegos, Videojuegos y programación, Máster de Desarrollo de Videojuegos, Videojuegos y programación at Facultad de Informática (Universidad Complutense de Madrid)
Spanish, English