Summary
Alvin Yap is a senior FX/technical director and indie game creator with 11 years of professional experience building high-end visual effects for film and animation and now shipping his own game IP from Singapore. He has delivered complex water, volumetric and destruction sims at studios including Weta, Sony Imageworks, Framestore and Skydance, and recently launched a liminal horror title and is polishing translations and Steam achievements for its sequel. Equally comfortable running shots, developing look-dev and teaching, he has produced VFX tutorials and run a 3D-printing/VFX studio, showing a blend of hands-on craft and product-minded indie PM skills. Known for heroic water and large-scale explosion work, he pairs deep Houdini expertise with practical pipeline contributions that keep productions moving.
11 years of coding experience
10 years of employment as a software developer