Summary
Amanda Rösler is a game programmer with 17 years of experience building titles across PC, console and VR, currently contributing to Naughty Dog from Santa Monica. Her background spans gameplay and systems work at studios including Avalanche, Paradox, Neat Corp and Toca Boca, with solid experience in C++, C#, Lua, Objective-C and Unity and hands-on knowledge of proprietary and commercial engines. She has shipped both large-scale strategy and action games as well as mobile and VR experiences, bringing a practical blend of performance-minded systems programming and gameplay feature design. A Swedish developer with a long-standing passion for sci‑fi and space themes, she pairs creative enthusiasm for games with electronics and hardware curiosity that informs her problem-solving. Colleagues rely on her to bridge gameplay iteration and technical robustness when transitioning projects between platforms and engines.
17 years of coding experience
11 years of employment as a software developer
Bachelor's Degree, Game Programming, Bachelor's Degree, Game Programming at Blekinge Institute of Technology
English, Swedish