Amanda Watson is a Chief Technology Officer and low-level software engineer with 12 years of experience building high-performance systems, particularly in VR and real-time interaction. She led and shipped core networking and tracking features at Oculus—singlehandedly driving Oculus Air Link for over a year—and has deep expertise making latency feel 1:1 between devices. Trained in both computer science and theatre at Carnegie Mellon, she blends systems engineering with a creative sensibility for user experience and emergent interaction design. Her background includes GPU performance work at Apple, generative modeling research at Disney Research, and contributions to open 3D standards like glTF and FBX2glTF. Based in Dallas, she occasionally hacks on game projects and approaches technical problems with a maker’s curiosity informed by stagecraft.
12 years of coding experience
8 years of employment as a software developer
IB Diploma, IB Diploma at Interlake High School
BCSA Computer Science and Drama (directing), BCSA Computer Science and Drama (directing) at Carnegie Mellon University
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