Summary
Amarnath Murugan is a graphics programmer with 10 years of experience focusing on real-time rendering and dynamics for digital humans, currently contributing to Marmoset's graphics efforts in Salt Lake City. He blends academic R&D—MS work at the University of Utah on realistic computer graphics and custom CUDA kernels—with industry-facing production, having served as technical director for the Epic Games‑sponsored real‑time short film "Manhole" screened at Annecy. His background spans AR/VR interaction research, cinematic VR, and hands-on engine work in Unreal and HoloLens prototypes, giving him a rare mix of systems-level GPU optimization and creative storytelling tools. Comfortable moving between prototypes and production pipelines, he has repeatedly bridged research and studio needs to ship visually ambitious real-time content. Outside core graphics, he has deep experience in high-performance parallelization and has a track record of leading cross-disciplinary teams on R&D-driven projects. More details and publications are available on his project site.
10 years of coding experience
4 years of employment as a software developer
Bachelor’s Degree, Computer Science, Bachelor’s Degree, Computer Science at SRM University
The University of Utah
English, Tamil, Japanese