Summary
Amine Rehioui is a founder and technical director based in Montreal with over a decade of experience designing and shipping games and game engines across mobile, console, handheld and embedded platforms. Currently building Powerplay, an RTS emphasizing resource management and industrial automation, he combines systems-level C/C++ expertise (engine architecture, multithreading, networking) with full-stack web tooling using React/Typescript and WebGL. He has led tools and core tech teams at Ludia, directing transitions between in-house engines and Unity and delivering production editors and visual scripting runtimes used across studios. His background spans graphics APIs (GL/GLES/DX11), UI/tool stacks (C#, wxWidgets, WPF), and even hardware-oriented embedded work including VHDL, reflecting a rare blend of high-level tooling and low-level systems design. Notably, he built a web-based game engine and scene editor (SpiderEngine) that showcases his ability to bridge modern web tech with real-time graphics workflows.
10 years of coding experience
11 years of employment as a software developer
Bachelor of Science in Computer Science, Software Engineering, Computer Networks, Computer Architecture, General Engineering, Bachelor of Science in Computer Science, Software Engineering, Computer Networks, Computer Architecture, General Engineering at Al Akhawayn University
English, French, Arabic