Amir Ardroudi is a game-focused software engineer with 10 years of experience, currently serving as Deputy Programmer Team Lead in the Greater Munich area. He specializes in gameplay programming, tools for designers and programmers, and "juicing" player experience across Unity and Unreal/C++ projects. Amir has shipped educational and XR training titles, building data-driven tooling, modular Metahuman loadouts, decoupled AI/GAS systems, and WebGL optimizations for production teams. He moves comfortably between hands-on coding (CLI/debug tools, JSON-driven config systems) and team leadership, having progressed from intern C++ roles to senior engineering and lead responsibilities. Colleagues rely on him to translate designer intent into robust, maintainable systems that scale in multiplayer and simulation contexts. Outside the obvious, he pairs deep gameplay polish with practical backend integrations—evident in his work porting projects to UE5 and creating multi-language/localization support.
10 years of coding experience
6 years of employment as a software developer
Bachelor of Science (B.Sc) Computer Engineering, Bachelor of Science (B.Sc) Computer Engineering at University of Tabriz
Contributions:9 commits, 7 pushes, 1 comment in 6 months
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Amir Ardroudi - Deputy Programmer Team Lead at HGXR