Amir Azmi

Gameplay Programmer at Bungie

Redmond, Washington, United States
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Summary

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Top School
Amir Azmi is a gameplay programmer with eight years of industry experience, currently working at Bungie on the Marathon project after progressing from Associate Gameplay Programmer roles focused on animation, cinematic workflows, and platform-specific content delivery. He holds a BS in Computer Science (Real Time Interactive Simulations) from DigiPen and brings hands-on experience building gameplay features for major releases including The Witch Queen and anniversary content. Comfortable across gameplay, graphics, and tools programming, Amir also has a background in backend and web technologies from an earlier software internship, which informs his pragmatic, systems-aware approach to game tooling. As a former DigiPen student ambassador, he’s skilled at translating technical complexity for non-technical audiences and mentoring newcomers. Motivated by a desire to give back to the industry that shaped him, he combines craft-focused engineering with thoughtful support for teams and community. A quietly persistent problem-solver, Amir often bridges animator and designer needs with robust technical solutions that improve content pipelines.
code7 years of coding experience
job4 years of employment as a software developer
bookBachelor of Science - BS Computer Science - Real Time Interactive Simulations, Bachelor of Science - BS Computer Science - Real Time Interactive Simulations at DigiPen Institute of Technology
languagesEnglish, Hindi, Japanese
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Github Skills (5)

layout7
layout-engine6
cpp4
game-engine4
game-development4

Programming languages (1)

HTML

Github contributions (5)

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AmirAzmi/DeferredGraphics

Dec 2019 - Apr 2020

Deffered graphics system made using an ECS engine layout in C++
Contributions:45 commits, 1 PR, 78 pushes in 3 months
ecscppgamedevlayoutgame-development
Contributions:11 pushes in 1 month
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Amir Azmi - Gameplay Programmer at Bungie