Amir Ebrahimi

Staff Quantum Software Engineer at Photonic Inc.

Bellingham, Washington, United States
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Summary

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Amir Ebrahimi is a Staff Quantum Software Engineer with a 17+-year foundation in game and tools engineering and over a decade of professional experience delivering cross-disciplinary systems from graphics and asset pipelines to ML inference and quantum software. He blends hands-on engineering leadership at Unity—where he led EditorVR, AutoLOD, and the Barracuda inference engine—with recent contributions to quantum open-source tooling like Mitiq’s readout error mitigation module. Comfortable as a generalist, Amir moves rapidly into unfamiliar domains, synthesizes practical solutions under tight constraints, and pairs technical depth (shadow-mapping cited in Real-Time Rendering) with product and operational instincts from founding a studio. Based in Bellingham, WA, he brings a rare combination of low-level graphics, tooling, and emerging-technology expertise, along with a persistent “anything is possible” mindset that surfaces in both research prototypes and production-focused code.
code12 years of coding experience
job19 years of employment as a software developer
bookQuantum Mechanics and Quantum Computation, Quantum Mechanics and Quantum Computation at University of California, Berkeley
bookQuantum Computing, Quantum Computing at MIT xPRO
bookMaster of Science - MS Computer Science, Master of Science - MS Computer Science at The University of Texas at Austin
bookBachelor of Science Computer Science, Bachelor of Science Computer Science at Georgia Institute of Technology
bookMachine Learning, Machine Learning at Stanford Continuing Studies
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Stackoverflow

Stats
137reputation
18kreached
6answers
3questions
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Github Skills (30)

error-reporting10
quantum-algorithms10
python10
ui-design10
numpy10
uid10
front-end-development10
dotnet-core10
quantum-computing10
error-handling10
qiskit10
cprogramming-language10
csharp10
documentation10
unity3d10

Programming languages (15)

C#PowerShellC++RustTeXShaderLabHTMLJupyter Notebook

Github contributions (5)

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Unity-Technologies/AutoLOD

Jan 2018 - Aug 2021

Automatic LOD generation + scene optimization
Role in this project:
userFull-stack Developer
Contributions:1 release, 78 commits, 10 PRs in 3 years 7 months
Contributions summary:Amir primarily focused on extending the functionality of an automatic LOD generation and scene optimization system within the Unity environment. Their contributions involved adding support for mesh simplification using the MeshDecimator and UnityMeshSimplifier libraries. They also addressed a crash issue, fixed rotation problems, and implemented features such as allowing the "Upload to Importer" function and adding a right-click context menu for generating LODs.
optimizationunity-editorunitylodscene
qosf/monthly-challenges

Dec 2020 - Jan 2022

Repository containing monthly challenges in the field of quantum computing.
Role in this project:
userData Scientist
Contributions:9 reviews, 23 commits, 32 PRs in 1 year
Contributions summary:Amir contributed a solution for Challenge 01, which involved creating a quantum circuit composer for diagonal unitary matrices. The solution, implemented in a Jupyter Notebook, involved using NumPy, Qiskit, and the UnitaryGate extension to generate a circuit. The user's initial approach was a naive solution, indicating an exploratory approach to quantum circuit design.
quantum-computingcode-exercisesquantum-algorithmsunitaryhackfield
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Amir Ebrahimi - Staff Quantum Software Engineer at Photonic Inc.