Summary
Amith Tudur is a seasoned software engineer with 12 years building backend and full-stack systems for live multiplayer and mobile games, currently shaping Play Games profile management at Google. He has led backend architecture and roadmaps for large-scale titles at Disney and EA, and previously built MMOs at GREE that handled hundreds of concurrent battles per minute. Comfortable across C++, Java, C#, Python, and cloud platforms, he pairs low-latency systems thinking with product-facing web UI work using React and TypeScript. Known for shipping features end-to-end, he’s designed stateless persistence and multiplayer frameworks that prioritized scalability and consistency across worlds. Based in Mountain View, he brings a game-focused sensibility to solving hard distributed and performance problems in production. An unconventional thread through his career is combining entertainment-tech craft (from Siftables prototyping to AAA backends) with rigorous engineering at scale.
13 years of coding experience
5 years of employment as a software developer
BE, Computer Science and Engineering, BE, Computer Science and Engineering at R. V. College of Engineering, Bangalore
Master of Entertainment Technology, Building Virtual Worlds, Visual Story, Improvisational Acting, Master of Entertainment Technology, Building Virtual Worlds, Visual Story, Improvisational Acting at Carnegie Mellon University