Amy Digiovanni

Software Engineer IV at Tundra Technical Solutions

Seattle, Washington, United States
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Summary

🤩
Rockstar
🎓
Top School
Amy Digiovanni is a senior software engineer with nine years of experience specializing in XR, VR, and AR tooling, currently working on Meta’s Horizon VR platform from Seattle. She has led end-to-end development of high-impact Unity authoring tools—most notably driving AR Simulation and contributions to Unity MARS and the XR Interaction Toolkit—that reduced iteration time for thousands of creators. Amy combines front-end UX design, robust API architecture, and performance optimization, owning systems from prototype through maintenance and technical debt reduction. She’s comfortable working across product, design, and infrastructure teams and has presented her work at industry conferences like GDC and Unite. Less obvious: she bridges research-style labs work and production-ready engineering, having moved experimental VR authoring ideas into widely used Unity packages.
code10 years of coding experience
job8 years of employment as a software developer
bookBachelor’s Degree Computer Science (Games), Bachelor’s Degree Computer Science (Games) at University of Southern California - Viterbi School of Engineering
languagesEnglish
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Github Skills (11)

unity-editor10
raymarching10
post-processing10
unity3d9
arfoundation9
experiment9
simulation8
rendering8
unity-dots8
3d7
mobile2

Programming languages (1)

C#

Github contributions (5)

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Source for XR Simulation Environments content pack used with AR Foundation.
Contributions:11 releases, 1 review, 24 commits in 1 month
arfoundationsimulationowner-xr-contentbilling-5053
amydigiov/EditorVR

May 2017 - Jun 2017

Contributions:10 pushes, 3 branches in 8 days
blog-postunitysupportingvrchat
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