Amy Goemans is a JavaScript/TypeScript developer based in Amsterdam with 10 years of technical experience and a strong niche in HTML5 game integration and tooling. She builds scalable front-end systems and full-stack services using React, Redux, Node.js and Express while optimizing developer workflows with Webpack, Rollup, Gulp/Grunt and TeamCity-driven CI/CD pipelines. At Azerion she tied GitLab to TeamCity and automated builds and deployments to Google Cloud, and her background includes integrating third-party SDKs and analytics into games for richer player experiences. Amy blends game-framework expertise (Phaser, PixiJS, Cocos Creator, Construct 3) with practical DevOps automation to speed delivery and reduce friction for teams. Colleagues rely on her for performant, maintainable code, efficient build automation, and pragmatic tooling that turns interactive prototypes into production-ready experiences.
Wraps your common game platform API's in to one simple library, supports @gawkbox
Contributions:1 release, 4 PRs, 4 pushes in 1 year 4 months
apiapi-platformapi-swrapsgame-development
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