Summary
Ana Fedotkin is a multidisciplinary 3D artist and software engineer with eight years of experience blending game engine development, immersive environments, and front-end systems. Currently a Student Assistant for Game Engine & 3D-Design at Bauhaus-Universität Weimar and an MSc candidate in Human-Computer Interaction, she brings both academic rigor and hands-on production skills to interactive projects. Her background spans VFX and environment pipelines (Houdini, Maya, Substance), game-ready asset creation in Blender and Unity, and responsive web interfaces, reflecting a rare full-stack creative technicality. She has taught Blender and programming courses, led student teams to awards in immersive systems, and delivered 80+ freelance projects across 15+ countries, demonstrating strong client-facing and pedagogical abilities. Comfortable moving between prototyping, tooling, and polished deliverables, she often combines visual storytelling with practical engineering—evident in XR and AR projects and automated computer-vision integrations. Based in Weimar, Germany, she pairs top academic performance with industry certifications and a portfolio that bridges VFX, games, and interactive research.
8 years of coding experience
5 years of employment as a software developer
Bachelor's degree Computer Software Engineering, Bachelor's degree Computer Software Engineering at Universidad Autónoma de Querétaro
High School Diploma, High School Diploma at Universidad del Valle de México
Master of Science: Human-Computer Interaction, Master of Science: Human-Computer Interaction at Bauhaus-Universität Weimar
Russian, Italian, Spanish, English, French, German