Summary
Ana Mendoza is a User Interface Artist with 11 years of experience blending game design, graphic design, and multimedia to craft polished, player-focused interfaces for live games and prototypes. Currently at Norsfell and formerly a UI/Marketing Artist at Gameloft, she has designed menus, animated mockups, custom Unreal Engine shaders, and cohesive visual identities for UI-heavy titles while collaborating closely with programmers, designers, and UA teams. Her background includes web development and templating for global communities at NeuroTechX and mentoring experimental game projects, showing a strong mix of technical tooling and narrative-driven UX. Ana maintains an active portfolio on ArtStation and a personal site, signaling a continuous practice of refining craft and visual storytelling beyond typical production duties.
11 years of coding experience
1 year of employment as a software developer
Bachelor of Fine Arts (B.F.A.), Specialization in Computation Arts, GPA: 3.24/ 4.30, Bachelor of Fine Arts (B.F.A.), Specialization in Computation Arts, GPA: 3.24/ 4.30 at Concordia University
AEC, Independent Video Game Design, AEC, Independent Video Game Design at Dawson College
English, French, Spanish