Summary
Anaël Seghezzi is a Technical Art Director with 11 years crafting tools, pipelines and image-processing research for feature animation and interactive projects from Nouvelle-Aquitaine, France. He blends artist sensibility and software engineering—creating open-source engines and live-coding environments (Maratis, C-Toy) and in-house systems for stylized rendering and animation (M.O.E, Houdoo, KLaS). His credits include building light & shadow tooling for Oscar- and César-recognized films like Klaus and Josep, plus texture and lighting leadership on Studio Ponoc’s The Imaginary. Comfortable shipping production-ready shaders, high-performance mobile renderers and automation for non-photoreal stylization, he sits at the intersection of research, production and creative tooling. An unusual strength is shipping bespoke research prototypes that directly become production art tools, shortening the gap between R&D and animation pipelines.
11 years of coding experience
4 years of employment as a software developer
Bac STI électrotechnique, Bac STI électrotechnique at Lycée H. Fabre Carpentras
Licence, Multimedia, Licence, Multimedia at SRC Saint Raphaël
Master's Degree, Game and Interactive Media Design, Master's Degree, Game and Interactive Media Design at ENJMIN Angoulême
French, English