Anaël Seghezzi

Technical Art Director at Les films du poisson rouge

Nouvelle-Aquitaine, France
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Summary

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Anaël Seghezzi is a Technical Art Director with 11 years crafting tools, pipelines and image-processing research for feature animation and interactive projects from Nouvelle-Aquitaine, France. He blends artist sensibility and software engineering—creating open-source engines and live-coding environments (Maratis, C-Toy) and in-house systems for stylized rendering and animation (M.O.E, Houdoo, KLaS). His credits include building light & shadow tooling for Oscar- and César-recognized films like Klaus and Josep, plus texture and lighting leadership on Studio Ponoc’s The Imaginary. Comfortable shipping production-ready shaders, high-performance mobile renderers and automation for non-photoreal stylization, he sits at the intersection of research, production and creative tooling. An unusual strength is shipping bespoke research prototypes that directly become production art tools, shortening the gap between R&D and animation pipelines.
code11 years of coding experience
job4 years of employment as a software developer
bookBac STI électrotechnique, Bac STI électrotechnique at Lycée H. Fabre Carpentras
bookLicence, Multimedia, Licence, Multimedia at SRC Saint Raphaël
bookMaster's Degree, Game and Interactive Media Design, Master's Degree, Game and Interactive Media Design at ENJMIN Angoulême
languagesFrench, English
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Github Skills (30)

vulkan10
unix10
windows10
linux10
tcc10
macos10
opengl-es10
opengl10
image-processing9
cpp9
2d8
api8
3d8
android8
raycasting8

Programming languages (3)

JavaC++C

Github contributions (5)

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tiny math and image processing in C
Contributions:89 commits, 86 pushes, 1 branch in 6 years 9 months
image-processing
anael-seghezzi/CToy

Aug 2016 - Jan 2023

Interactive C live coding environment
Contributions:126 commits, 4 PRs, 115 pushes in 6 years 5 months
livecodingtcc
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