Anastasios Grigoriou is a Software Engineer III at Google with a decade of experience building production iOS features, currently focused on Core Surfaces like Categorical Search and the Placesheet in Google Maps. He brings a strong mobile-first background from earlier roles at Ancestry, where he designed data-centric features and used VIPER and façade patterns to deliver testable, high-performance code. Comfortable across the full development lifecycle, he has shipped A/B-tested user-facing features and presented work to executive leadership as an intern. Based in San Francisco, he pairs solid CS foundations—teaching and assisting in data structures and algorithms—with practical product instincts for mapping and location experiences. Colleagues would note his knack for turning complex geospatial requirements into simple, performant iOS interactions.
10 years of coding experience
1 year of employment as a software developer
Bachelor of Science (B.S.), Computer Science, Bachelor of Science (B.S.), Computer Science at San Francisco State University
ARStrike is an iOS Augmented Reality first-person shooting game inspired by the Rick and Morty TV series.
Contributions:6 PRs, 65 pushes, 8 branches in 3 years 9 months
mortyrealitypersonrickshooting
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