Summary
Anders Klemets is a Principal Software Design Engineer with nearly three decades of industry experience and nine years in focused roles delivering media technologies at Microsoft from Windows 98 through Windows 10 and Xbox platforms. He specializes in spatial (3D) audio, multimedia file formats, streaming protocols, and C++ system development, and currently architects media casting and Miracast/DLNA functionality across Windows and Xbox. Anders has driven HEIF support, Dolby Atmos and virtual surround implementations, HDMI compressed-audio pipelines for Blu-ray on Xbox, and core platform streaming infrastructure including real-time transcoding and remote media streaming. He is the API reviewer for the Windows media team, active in Wi‑Fi Alliance forums, and has authored 50+ patent applications with over 40 grants, reflecting a strong record of practical innovation. Based in Redmond with an MSc in Electrical Engineering from KTH, he combines deep protocol and format expertise with product-facing architect responsibilities that shape how multimedia experiences are delivered across consumer devices.
9 years of coding experience
MSc, Electrical Engineering, MSc, Electrical Engineering at KTH Royal Institute of Technology
English, Spanish, Swedish