Anders Nissen

Senior Software Engineer at Humio

Aarhus, Central Denmark Region
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Summary

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Senior
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Top School
Anders Nissen is a Senior Software Engineer based in Aarhus with 14 years of experience building robust systems across C++, Objective-C, TypeScript, Go, Python and .NET. He currently contributes to Humio’s Language and Runtime team and previously developed navigation and server solutions for nautical systems at Trelleborg, combining low-level engineering with production service work. An active open-source contributor, Anders has improved core gameplay mechanics and input handling in the HaxeFlixel engine and refreshed PixiJS examples to better showcase the WebGL renderer. He holds a Master's in Computer Science from Aarhus Universitet, is a dedicated hobbyist game developer, and brings a practical, test-minded approach from migrating high-traffic web platforms to modern architectures. Outside work he balances coding with family life as a devoted dad of two — and is known to be both the “professional by day, unprofessional by night” developer on GitHub.
code13 years of coding experience
job12 years of employment as a software developer
bookBachelor's degree, Computer Science, Bachelor's degree, Computer Science at Aarhus University
bookHigh School Diploma, High School Diploma at HTX Viby
bookMaster's degree, Computer Science, Master's degree, Computer Science at Aarhus Universitet
languagesDanish, English
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Github Skills (18)

javascript10
2d-engine10
canvas2d10
game-engine10
graphics2d10
canvas10
rendering10
haxe10
pixijs10
graphic10
render10
2d-game10
flixel10
2d10
openfl9

Programming languages (16)

JavaC++RustCHaxeMakefileGoHTML

Github contributions (5)

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HaxeFlixel/flixel

Aug 2014 - Sep 2014

Free, cross-platform 2D game engine powered by Haxe and OpenFL
Role in this project:
userFull-stack Developer
Contributions:9 commits in 23 days
Contributions summary:Anders primarily contributed to the game engine's codebase, focusing on tweening functionality and input handling. They implemented new features, such as the `onStart` and `onUpdate` callbacks for tweens. The user also made adjustments to the codebase to conform to style guides and improved documentation. Their work touched both the core game logic and the user-facing aspects.
2d-gameflixelcppgamedev2d-game-engine
pixijs/pixijs

Feb 2014 - Feb 2014

The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
Role in this project:
userFront-end Developer
Contributions:6 commits in 1 day
Contributions summary:Anders primarily focused on cleaning up and updating the example files within the PixiJS repository. Their commits involved changes to HTML and JavaScript code within the examples, reflecting API changes, and improving the overall presentation and functionality of the examples. They also made modifications to the example layouts and content. These modifications suggest a focus on ensuring the examples were up-to-date, easily understandable, and demonstrated the library's capabilities effectively.
gamefastesthtml5glsljavascript
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Anders Nissen - Senior Software Engineer at Humio