Anderson Marques is a Unity Gameplay Programmer with eight years of experience blending C# game development and back-end .NET expertise. He has architected and shipped a commercial game as an indie developer, built custom Unity tools and workflows, and now contributes to production-level projects at Game Smithing with a focus on performance and clean architecture. Comfortable moving from design documents to pull-request reviews, he pairs gameplay coding with CI-friendly practices like Git-based versioning and Steamworks integration. His earlier back-end roles honed skills in ASP.NET MVC, relational databases and automation (Hangfire, Selenium), enabling a pragmatic approach to tooling and systems integration. Based in São Paulo, he balances player-driven iteration with engineering discipline and a habit of building utility tools that speed development behind the scenes.
8 years of coding experience
3 years of employment as a software developer
Tecnólogo, Análise e desenvolvimento de sistemas, Tecnólogo, Análise e desenvolvimento de sistemas at Universidade Paulista
Contributions:64 commits, 52 pushes, 2 branches in 3 months
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Anderson Marques - Programador Unity at Game Smithing