Andie Mcclure

Environmental Program Coordinator - Stormwater

Lewisville, Texas, United States
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Summary

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Andie Mcclure is an environmental program coordinator with 15 years of experience blending field-focused stormwater and erosion-control expertise with a strong technical bent. Based in Lewisville, Texas, she manages municipal stormwater programs while drawing on prior roles coordinating environmental projects and on-the-ground erosion control for consulting firms. Unusually for someone in this role, Andie also contributes to open-source software—working on cross-platform frameworks, a Lua VR engine, and Android apps—demonstrating practical full-stack and mobile development skills. She holds a B.S. in Ecological Restoration from Texas A&M and an A.S. from Collin College, and she brings a pragmatic, systems-oriented approach to regulatory compliance, project coordination, and tooling improvements.
code14 years of coding experience
bookAssociate of Science - AS, Associate of Science - AS at Collin College
bookBachelor's degree, Ecological Restoration, Bachelor's degree, Ecological Restoration at Texas A&M University
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Github Skills (39)

kotlin10
c-language10
multiplatform10
virtual-reality10
cross-platform10
lua10
mastodon10
social-networking10
android10
graphics-programming10
game-development10
cprogramming-language10
opengl10
social-graph10
platform-independent10

Programming languages (29)

C#CStandard MLCMakeGoHTMLGroovyTypeScript

Github contributions (5)

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bjornbytes/lovr

Jan 2018 - Jul 2022

Lua Virtual Reality Framework
Role in this project:
userFull-stack Developer
Contributions:34 reviews, 137 commits, 123 PRs in 4 years 5 months
Contributions summary:Andie made significant contributions to the Lua Virtual Reality Framework, the bjornbytes/lovr repository. They introduced "restart-without-quit" support, implementing functionality to restart the program in Emscripten and other environments, and added functionality to handle the restart command in various file APIs. The user also refactored and added functionality to several modules within the framework, covering areas from graphics to audio to filesystem, including bug fixes and optimizations. Key features were added to support Oculus mobile and standard shader implementations.
luaoculus-questrealityvirtual-realitygamedev
ivansafrin/Polycode

Nov 2011 - Jul 2013

Polycode is a cross-platform framework for creative code.
Role in this project:
userBackend Developer
Contributions:76 commits in 1 year 8 months
Contributions summary:Andie implemented cross-platform screen information retrieval functionality for the Polycode framework. They added a `CoreServices::getScreenInfo()` function to fetch screen dimensions and refresh rate, utilizing platform-specific routines for Mac, Windows, and Linux. They also modified several core files, including `PolyCoreServices.cpp`, `PolyCore.cpp`, and various platform-specific core files, to incorporate this new functionality and use it correctly within the full screen mode. Further updates included adding Lua bindings for the new function and fixing compiler and runtime errors on multiple platforms.
cross-platformcreative-code
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Andie Mcclure - Environmental Program Coordinator - Stormwater