Andoni Alastruey is a seasoned software leader and founder with 17 years of experience building cross-platform multimedia and distributed systems, now serving as Chief Innovation Officer at Fluendo. He founded LongoMatch, a video analysis product that grew from a solo hobby project into a tool used by professional teams at events like the Football World Cup and handball world championships before being acquired. Andoni combines hands-on engineering—contributions to projects like Xamarin.Forms, OpenH264 and Mono—with product leadership, having led product and engineering teams that ship video analysis, codecs, streaming and CI/CD systems. His background spans low-level codec work, multimedia middleware and UI frameworks, and he often bridges native platform APIs to deliver portable solutions. Comfortable across the full product lifecycle, he brings rare end-to-end experience from design and testing to customer support and open-source collaboration.
17 years of coding experience
10 years of employment as a software developer
Erasmus, Software engineering, Erasmus, Software engineering at Sapienza Università di Roma
Read-only mirror of https://gitlab.gnome.org/GNOME/glib
Role in this project:
Backend Developer
Contributions:10 commits in 10 years 1 month
Contributions summary:Andoni's contributions primarily involved fixing build issues and correcting compilation problems within the `glib` library, specifically related to Windows builds and error handling. They addressed issues related to g_setenv, socket compilation, and error code mapping across different platforms. Additionally, the user made adjustments to tests to ensure functionality on Windows environments.
Contributions:9 commits, 10 PRs, 24 comments in 2 months
Contributions summary:Andoni contributed to the GTK platform implementation within the Xamarin.Forms repository, fixing bugs related to navigation bar visibility, transparent backgrounds, and memory leaks. They also addressed code style issues by changing spaces to tabs for indentation. Furthermore, the user improved synchronization context fairness, specifically handling the main loop for UI updates.
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